Abstract
Cybermigration is a participatory research-creation project that reimagines migration through the lens of the image as it is embodied in video games, interactive, immersive, and collectively constructed. It explores how digital visual worlds can become spaces for expressing alternative narratives of displacement, identity, and belonging. The project unfolds through a four-part experiential structure: departure, cybermigration, arrival, and hybridization. Participants start with physical objects linked to fictional stories of migration, which are then transformed into digital artifacts and integrated into a video game environment. These dual objects function as emotional and symbolic mediators, bridging the tangible and the virtual, the personal and the collective. The virtual worlds created in this process are inspired by diverse non-Western ways of relating to the world, encouraging participants to imagine forms of coexistence beyond dominant cultural frameworks. Through this method, Cybermigration positions the image not only as representation, but as a process of negotiation, projection, and transformation. By combining collaborative storytelling, object design, and game development, the project offers an alternative visual grammar for migration, one rooted in multiplicity, imagination, and shared authorship. It invites new ways of seeing and engaging with the world through image-based creation.
Presenters
Yanis RatbiArtist and Digital Creator, Institut for Research and Innovation - Centre Pompidou, Paris, France
Details
Presentation Type
Theme
Creative and Cultural Technologies
KEYWORDS
DESIGN, ART, MIGRATION, VIDEO GAME, MULTIMODALITY, INTERCULTURALITY, GAME DESIGN, TECHNOLOGIES