Gamified AI for Experiential Learning : AI as a Mediator for Adaptive Learning Pedagogies

Abstract

The research examines how serious cooperative games, augmented by artificial intelligence (AI), can serve as a tool managed by instructors to increase student engagement to bridge the common feedback gap that can occur in a traditional classroom setting. This study explores the emerging intersection of gamification, AI, and experiential learning by introducing a novel framework: Gamified Artificial Intelligence for Experiential Learning (GAIEL). In this model, AI acts not as an instructor, but as a mediator of adaptive learning pedagogies. Which guides learners through dynamic, game-informed experiences rooted in reflection and iteration. The primary innovation lies in a dual-adaptive pedagogical feedback loop based on instructor-defined objectives. The AI model supports not only cognitive outcomes but also affective dimensions such as agency, belonging, and persistence. Ultimately, Gamified AI for Experiential Learning presents a promising direction for transforming AI from merely a tool of definitive answers into a catalyst for human-centered, purpose-driven education that can scale across disciplines and contexts. Drawing upon established principles of game-based learning, human-centered design, and experiential learning, GAIEL leverages AI to personalize challenges for students and enhance instructor pedagogical decision-making. For students, it blurs the boundary between formal learning and recreational game-play; for instructors, it provides a mechanism for continuous pedagogical refinement.

Presenters

Stewart Bauserman
Student, PhD, Polytechnic, Purdue University, Indiana, United States

Saanvi Singh
Student, Masters, Purdue University, Indiana, United States

Details

Presentation Type

Innovation Showcase

Theme

2026 Special Focus—Human-Centered AI Transformations

KEYWORDS

Game Based Learning, Artificial Intelligence, Experiential Learning, Adaptive Learning Pedagogy