Literacy Teaching and Learning MOOC’s Updates
Section 3b: Literacies Pedagogy in Theory
This is the theory of Literacies Pedagogy:
You can find more about the theory, and the practice at in the research section at thesupporting material website, and also at the Learning by Design website.
Comment: Think of a topic. Give an example of an activity that aligns with each of these knowledge processes.
Make an Update: Find an example of an innovative literacies learning resource, describe it, and analyze what you consider to be innovative about it.



As far as I can see in our modern day, we are getting more connection or connectedness through the use of digital platforms for example the social media application like Facebook, Youtube, Tiktok and more. But when we talk about the media that was connected in workplaces to be specific, we use collaborative digital workspaces like Google docs, Microsoft teams, Notion, Miro, Zoom meetings, Telegram and many more application. These applications help us to create documents, fix schedules, create projects and communicate in real time. These platforms helps us user to enable multiple writing, comments, edit and track changes at the same time with others, regardless of their physical locations. This practice is especially common in remote or hybrid work settings, where collaboration must happen asynchronously or across time zones. The shift away from static documents and emails toward living, editable, cloud-based documents represents a significant change in how professionals communicate, share knowledge, and construct meaning together.
I have some information regarding communicative features, such as real time co-authoring that helps multiple users to write and edit at the same time at a shared file. Layered communication, which means the communication occurs on several layers and helps us users to navigate and interpret these multiple communicative mainstreams at the same time.
Here are some implications for Literacies Pedagogy
Collaborative writing as a core skill, which students should learn to negotiate meaning, give meaningful and constructive feedback and accept constructive criticism within the shared digital environment. Multimodal and functional literacy which learners need to navigate different modes like text, visuals and hyperlinks and functions like commenting, suggesting and embedding.
To conclude this thread
The use of collaborative digital workspaces is now a standard practice in many professional environments. It reshapes communication into a networked, participatory, multimodal process, requiring a rethinking of traditional literacy instruction. To prepare students for modern workplaces, literacies pedagogy must embrace collaboration, process-based assessment, and digital tool fluency.
REFERENCES:
- https://www.mdpi.com/2226-471X/6/3/140
- https://www.tandfonline.com/doi/full/10.1080/23752696.2023.2216194
- https://pubmed.ncbi.nlm.nih.gov/24994986/
Learning Passport in the Philippines — A Game-Changer for Literacies and Pedagogy
As a Bachelor of Elementary Education student at National Teachers College, I’ve always been interested in how new technologies and platforms change how we teach and how learners learn, especially literacies beyond just reading and writing. While studying pedagogy, I learned that good teaching isn’t just about delivering content; it’s about enabling learners to think critically, adapt in different contexts, use different literacies (digital, scientific, cultural, etc.), and continue to learn even when circumstances change. One resource platform that impresses me in this regard is Learning Passport.
Learning Passport for the Philippine Basic Education is an online/offline platform offering teaching and learning materials aligned with DepEd’s curriculum. It includes DepEd TV episodes, learning activity sheets, multigrade resources, arts, culture, climate change, health education modules, etc.
What makes it valuable is that it is being incorporated by DepEd as part of its remote learning programs, especially in areas with limited or intermittent internet connection. The platform is strongly recommended for teachers and learners in public schools. A very concrete example is after Typhoon Yolanda, more than 29,000 schools were damaged in remote island regions such as Southern Leyte and Dinagat. The Learning Passport deployed 55 offline hub devices in multigrade schools there. They trained 345 teachers and 37 DepEd Division staff to use the platform. This meant learning could continue even with power outages or weak connectivity.
From my perspective both as a future educator and a learner, several features from Learning Passport stand out as especially innovative. First, its offline capability and resilience in disaster or remote settings. Many platforms require constant internet. But in many areas of the Philippines, especially rural or island areas, that is not reliable. The offline hubs of Learning Passport allow teachers to continue delivering lessons even when internet is down. This contributes to continuity of learning. As I studied about pedagogy in my classes, one principle is learning continuity, especially after emergencies or during times of disruption, like for example, during the Covid19 Pandemic. Also, Learning Passport includes resources specifically for multigrade teaching and monitoring. This is huge because pedagogically, multigrade instruction requires differentiated tasks, flexible pacing, and materials that can scaffold across grade levels. I also liked its feature where students and teachers can blend modes whether online, offline, broadcast (DepEd TV), printed / activity sheets. Learners have varying access. Some have TV but not internet, some have internet but not devices, etc. This multimodal approach ensures more equitable access. As someone training to be a teacher, I know that pedagogy must adapt to student context, one size does not fit all.
Studying at Elementary Education at National Teachers College, especially in pedagogy, taught me that literacies are evolving. Not only do students need skills in reading/writing, but they must learn how to find, evaluate, use, communicate information; how to think critically; how to adapt to changing technologies. Platforms like Learning Passport show how these literacies can be embedded into everyday teaching and learning, not as add-ons but as integrated resources. To me, Learning Passport is a strong example of an innovative literacies learning resource platform in the Philippine setting. It reflects many things I have studied at NTC, that teaching must be contextual, literacies multidimensional, access equitable, assessment aligned, teacher capacity built. As a future educator, I am excited by how platforms like this could change what my classroom might look like. More flexible, more resilient, more attuned to learners’ environments, literacies, and capacities.
References
DepEd launches the Professional Development Program on Assessment and Emerging Literacies with focus on PISA. (2021, October 26). Department of Education Philippines.
https://www.deped.gov.ph/2021/10/26/deped-launches-the-professional-development-program-on-assessment-and-emerging-literacies-with-focus-on-pisa/
Learning Passport for the Philippine Basic Education. (n.d.). Philippines Learning Passport.
https://philippines.learningpassport.org/
Bridging learning gaps: Improving digital learning access for offline and hard to reach communities. (2023). The Learning Passport.
https://www.learningpassport.org/stories/bridging-learning-gaps-improving-digital-learning-access-offline-and-hard-reach-communities
Innovation. (n.d.). The Learning Passport.
https://www.learningpassport.org/topics/innovation
Further, the various activities can actually suit all processes of knowledge acquired during this concrete topic of climate change. Experiencing can really mean watching a documentary that showcases effects like melting glaciers and risen sea levels. Students can develop a cause and effect concept map during the conceptualization process. At the same time, they can compare two articles on climate policy with one another during analyzing. Among other things, students will be able to identify evidence biases in their comparison and evaluate the robustness of such evidences against their arguments. Finally, an example of application would be them working together in groups to come up with an action plan on how their school would reduce its carbon footprint, possibly starting a recycling program or energy saving.
Let's say, my topic is all about Phonemic awareness, of course I need to know first on What teaching strategy? What practices, What literacy? or What approaches to pedagogy will be use before conducting an activities.
Just like what the speakers mentioned earlier Dr. William and Mary Kalantzis, What we want in education is not just learn about the world, we want to become people who can make useful meanings in the world and in realm of applying the knowledge we have two main layers, the applying appropriately and applying creatively somehow I realized that in order to ensure that the learners are cycling through those knowledge. We need to choose how we deliver the topic either applying appropriately or applying creatively because somehow not all approaches are linear in any particular way.
Hence, they required an experienced teachers to understands what kind of activites belongs to each students expectation or outcome. But for me, I would prefer to apply these knowledge both appropriately and creatively. I will conduct an activity that will develop students ability mentally, and physically (which transformative practice) according to Dr. William it is how we apply the knowledge that we've gained from our experienced.
CommonLit is an ideal example of a transformational literacies instructional tool. The web-based, research-based, cost-free platform hosts a huge collection of grade-level appropriate, high-interest materials, along with in-textual assessments and insights to speed up participation in reading and learning.
Important Points:
Interactive System, CommonLit is easy to use. The platform allows teachers to assign readings, monitor students' progress, and view key data.
Diverse Text Library, The site offers a vast library of texts, such as fiction, nonfiction, poems, and plays, that suit different interests and grades.
Assessment Tools, Educators can utilize CommonLit's assessment tools to verify what students know, identify strengths and weaknesses, and inform instruction.
Personalized Learning, The Adaptive Environment facilitates teachers in customizing instruction per user's need in support of personalized learning.
New Ideas:
Accessibility, CommonLit's digital platform makes high-quality literacy resources readily available to masses, bridging geographical and socio-economic gaps.
Data-Driven Instruction, The data analysis tools of the platform help teachers in taking decisions, strengthening instruction and students' performance.
Student Motivation, CommonLit's engaging content and user-interactive instruments assist students in relishing reading, challenging them to develop a lasting passion for perusing and writing.
Teacher Support, The website provides teachers with valuable resources, such as discussion guides, quizzes, and lesson plans, with which to support good literacy teaching.
Impact:
Commonlit's new methodology of how to teach writing and reading can help students perform better, especially in the following:
Better Reading Understanding, By giving students interesting texts that match their grade level, CommonLit can help them understand what they read better and help them grasp complex texts more deeply. More Student Engagement:, The enjoyable aspects of this platform and varieties of content will motivate students to read. That could translate into more participation and higher grades. Enhancing Teacher Instruction, The analytic functions and evaluation tools of CommonLit can be utilized to inform instruction, therefore teachers can align instruction with diverse needs of students.
https://www.commonlit.org/blog/analyzing-individual-student-performance-with-commonlit-a120d4d433d2/
https://www.commonlit.org/blog/commonlits-assessment-series-empowers-schools-with-actionable-data-1d26dd8cc464/
https://www.commonlit.org/blog/informing-instruction-with-formative-data/
In our present time of education as a future Educator and working in an Education Institution there are innovative or modern way we teachers and students learn and interact with each other. Platforms like Google Classroom, Microsoft Teams, Padlet, Kahoot!, and Quizizz have become essential tools for educators and learners promoting engagement, collaboration, and active learning. Google Classroom allows teachers to create and distribute assignments, track student progress, and facilitate discussions in a centralized and organized manner set with deadline or self paced time work submission. Seamless integration with Google Drive, Docs, and other Google tools makes it easy for students and teachers to collaborate on projects and share resources. Google Classroom can be accessed from anywhere, at any time, making it ideal for remote or blended learning environments. Zoom is a popular video conferencing platform that allows users to hold virtual meetings, classes, and presentations. Uses in Zoom can be used to hold virtual classes, allowing students to participate remotely. Teachers can use Zoom to hold virtual office hours, providing students with additional support and guidance. Zoom can facilitate collaboration among students, allowing them to work together on group projects and share ideas. Microsoft Teams provides a space for students and teachers to communicate, share files, and collaborate on projects in real-time. Integration with Microsoft tools and other tools makes it a powerful platform for collaborative work. Teams allows for the creation of channels, tabs, and apps, making it highly customizable to meet the needs of different classes or projects. Padlet is a versatile tool that allows users to create interactive boards for brainstorming, creativity, and peer feedback. Multimedia support content, including images, videos, and links, making it ideal for projects that require diverse forms of expression. Padlet facilitates real-time collaboration, allowing students to contribute to projects simultaneously. Both Kahoot! and Quizizz use game mechanics to make learning fun and engaging. They offer interactive quizzes and assessments that can be played in class or as homework. These platforms provide immediate feedback to students, helping them understand their strengths and areas for improvement. Teachers can create their own quizzes or choose from existing content, tailoring the learning experience to their students' needs.
All of this platforms make learning more interactive and engaging, increasing student motivation and participation. They enable real-time collaboration, allowing students to work together on projects and share ideas more effectively. Many of these tools offer features that allow for personalized learning experiences, catering to the diverse needs of students. Cloud-based platforms provide access to learning materials and collaboration tools from anywhere, supporting flexible learning environments. With the assistance of these collaborative tools and learning game platforms, we can create dynamic and interactive learning experiences that prepare our students for success in this rapidly changing world
Team, N. (2024, July 2). Best educational innovations in 2024 and what future of the classroom looks. Nearhub.us. https://www.nearhub.us/blog/keeping-tabs-on-best-education-innovations-in-2024?fbclid=iwy2xjawmudwtlehrua2flbqixmqabhs5fzl166xy2jyvpnrfv63kb-8hsllvir6g2udkzsatp4n-5fscjjz5wdpnb_aem_m1dveiiifsgrsqdgmp5k6g
As the technology continues to grow and evolve each and every time of the day, there are also changes happening inside the classroom and even to the students’ behavior. Students of today are very fond of using technology with whatever they are doing. They, too, find learning boring if the teachers are all just pure discussions or use non-creative traditional materials. They intend to not listen, and their attention span gets really short, making the learning process meaningless.
Thus, the first thing that comes to my mind in terms of innovative literacies learning resources is the use of gamification. According to Gillis and Barney (2025), “Gamification is a strategy that integrates entertaining and immersive gaming elements into nongame contexts to enhance engagement and motivate certain behaviors”. Examples of this are Kahoot, Quizziz, Leaderboards, etc. It is a combination of digital, visual, interactive text, and real-world relevance. According to Spehr (2025), “A key reason for the success of segamification in education is that it makes students active participants in their learning.” As a future elementary educator, students feel learning is engaging when technology is being applied because they like seeing colorful, moving, and creative things. What I consider innovative about it is that it's not just some sense of gamified activity that plays, wins or loses. It can be innovative in a way that a teacher should emphasize integration of things — Points or Rewards for students as they enjoy earning points, badges, or ranks, giving them a sense of achievement. A teacher can make the tasks more challenging such as missions or levels to enhance their decision making and critical thinking. The use of leaderboards develops positive enforcement of competitiveness through collaboration and teamwork, and quick results (like correct/incorrect or progress bars), which helps students stay motivated.
In conclusion, gamification is an innovative way of transforming education as it makes conventional tasks into dynamic and engaging activities. It is considered a forward-thinking approach that strengthens student engagement, supports personalized learning, and connects literacies to real-world contexts. It is not just about integration of technology, but rather creating an alternative way to keep students motivated from learning.
In our present time of education as a future Educator and working in an Education Institution there are innovative or modern way we teachers and students learn and interact with each other. Platforms like Google Classroom, Microsoft Teams, Padlet, Kahoot!, and Quizizz have become essential tools for educators and learners promoting engagement, collaboration, and active learning. Google Classroom allows teachers to create and distribute assignments, track student progress, and facilitate discussions in a centralized and organized manner set with deadline or self paced time work submission. Seamless integration with Google Drive, Docs, and other Google tools makes it easy for students and teachers to collaborate on projects and share resources. Google Classroom can be accessed from anywhere, at any time, making it ideal for remote or blended learning environments. Zoom is a popular video conferencing platform that allows users to hold virtual meetings, classes, and presentations. Uses in Zoom can be used to hold virtual classes, allowing students to participate remotely. Teachers can use Zoom to hold virtual office hours, providing students with additional support and guidance. Zoom can facilitate collaboration among students, allowing them to work together on group projects and share ideas. Microsoft Teams provides a space for students and teachers to communicate, share files, and collaborate on projects in real-time. Integration with Microsoft tools and other tools makes it a powerful platform for collaborative work. Teams allows for the creation of channels, tabs, and apps, making it highly customizable to meet the needs of different classes or projects. Padlet is a versatile tool that allows users to create interactive boards for brainstorming, creativity, and peer feedback. Multimedia support content, including images, videos, and links, making it ideal for projects that require diverse forms of expression. Padlet facilitates real-time collaboration, allowing students to contribute to projects simultaneously. Both Kahoot! and Quizizz use game mechanics to make learning fun and engaging. They offer interactive quizzes and assessments that can be played in class or as homework. These platforms provide immediate feedback to students, helping them understand their strengths and areas for improvement. Teachers can create their own quizzes or choose from existing content, tailoring the learning experience to their students' needs.
All of this platforms make learning more interactive and engaging, increasing student motivation and participation. They enable real-time collaboration, allowing students to work together on projects and share ideas more effectively. Many of these tools offer features that allow for personalized learning experiences, catering to the diverse needs of students. Cloud-based platforms provide access to learning materials and collaboration tools from anywhere, supporting flexible learning environments. With the assistance of these collaborative tools and learning game platforms, we can create dynamic and interactive learning experiences that prepare our students for success in this rapidly changing world.
Team, N. (2024, July 2). Best educational innovations in 2024 and what future of the classroom looks. Nearhub.us. https://www.nearhub.us/blog/keeping-tabs-on-best-education-innovations-in-2024?fbclid=iwy2xjawmudwtlehrua2flbqixmqabhs5fzl166xy2jyvpnrfv63kb-8hsllvir6g2udkzsatp4n-5fscjjz5wdpnb_aem_m1dveiiifsgrsqdgmp5k6g
Since I am a Science Education major, my topic would be Waste Management.
Experiencing – Students bring different recyclable materials (plastic bottles, cans, paper) from home and share how their families usually dispose of them.
Conceptualizing – Teacher explains the 3Rs (Reduce, Reuse, Recycle) and students group the brought items according to these categories.
Analyzing – Students compare how waste is managed in their school versus their barangay/community, identifying strengths and problems.
Applying – In groups, students create a campaign poster or short TikTok video encouraging proper recycling habits in their school.
Ancient Egypt
Experiencing: Look at pictures of pyramids and share what you already know.
Conceptualizing: Learn new words like pharaoh and hieroglyphics, build a timeline.
Analyzing: Compare two historians’ views about why pyramids were built.
Applying: Create a short illustrated “mini history book” about Ancient Egypt.