Ubiquitous Learning and Instructional Technologies MOOC’s Updates
Digital technologies in the language classroom
Notice the image above and observe what can these devices and technologies offer to your daily classroom settings?
Mind map with icons showing digital technologies divided into four sections:
Devices – icons show a computer, a mobile phone and an internet connection
Resources – icons show a video clip on a screen, a pair of headphones, a microphone, a games console and a magnifying glass to signify an internet search
Content creation tools – icons show a film camera, a computer settings icon and a robot denoting AI tools
Online spaces – icons show a video conference on a computer screen, an online meeting on a mobile phone screen and two chat boxes denoting instant messaging.
These are just sample interactive set-ups that could possibly help teachers' pedagogical techniques. Technology plays a vital role nowadays in educational settings. This should be the main concern of the educational system nowadays, specifically in the Philippines. Each student should have the opportunity to become globally competent. This requires them to be efficient and well-equipped in digital literacy. If the government is aware that transformational educational amendments should be their focus, then no children will be left behind. Furthermore, a classroom that is digitally prepapred, is a classroom that shows opportunities for the students to grow and can explore their full potential.
Imagine an Early Years classroom with the full access of technology, this will really provide a widespread chances for the students to learn facile language specifically English. For example the access to tablet-based storybooks and apps allows children to listen to native English pronunciation, see corresponding visuals, and even record themselves repeating words. The Digital E-Book exposure helps them internalize the sounds and rhythms of the language, leading to more facile pronunciation and listening comprehension. Games that require matching words to pictures, following multi-step verbal instructions, or arranging story panels encourage language use for a purpose. This makes learning less of a task and more of a fun, high-frequency activity, accelerating vocabulary acquisition. Using a large screen or VR headsets for virtual tours of English-speaking places (like a zoo in London or a museum in New York) introduces new vocabulary and concepts in a contextually rich way, cementing the words to real-world objects and actions.
In conclusion, the interactive, multi-sensory potential of technology—as demonstrated by the use of apps, e-books, and virtual reality in an Early Years classroom—offers a concrete model for educational transformation. These tools provide facile, high-frequency, and personalized language immersion, accelerating skills like English fluency and digital efficiency from the earliest age. Therefore, the Philippine government must recognize the vital role of technology and focus its educational amendments on making this digital access ubiquitous. By doing so, the system will not only support teachers' pedagogical techniques but, more importantly, will fulfill its promise to ensure that no child is left behind in the pursuit of their full potential and global readiness.
References:
https://open.teachingenglish.org.uk/Scorm?userTrainingId=7619606&trainingResourceId=2505641&userProgrammeId=580742
https://www.earlychildhoodaustralia.org.au/wp-content/uploads/2025/10/ECA-Statement-on-young-children-and-digital-technologies-2025.pdf#:~:text=position%20statement%20on%20Technology%20and%20Interactive%20Media,technology%20use%20for%20children%20and%20young%20people.


